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Siggraph came and went. Following a move to Richmond, I experienced another month of stagnancy. During these times I tried to bring back the mood by watching movies, looking at artwork, doing nothing, going for bike rides, listening to music and scouring the net for inspiration, but nothing would conjure up the mental state required to continue on. Most unproductive was to try and forge ahead regardless, without motivation. This just ended in hours of torture and misery, yielding substandard results which, when the mood returned, would be scrapped and redone far more successfully in mere minutes anyway.
I realised with dread that there was still a devastating amount of work ahead and I really wanted it to be over with right now. More weeks passed, and dispite there being no end in sight, I felt that some kind of threshold had been passed and the momentum was picking up again. I had enough animated material for a rough cut, which received some excellent viewer responses. I was still on the right track. Meanwhile, my savings had depleted by half, and I began considering finding a source of external funding. After all, doesn't the government like to dish out money for these kinds of things? I had concerns about the translation of the output resolution of 852 x 480 to the big screen. I had chosen these dimensions because I had determined it to be a standard of sorts (NTSC widescreen), and a 2K (1920 x 1080) cinema level resolution would have kept my poor little Pentium III choking on renders for the next ten years. Clearly I was going to need some more power at some point. I decided to up the res to PAL widescreen (1024 x 576) as a sort of compromise, and deal with the extra render times at a later date. This required re-rendering of the few shots that had already been output at the lower resolution. Ideas for gags came thick and fast, and eventually the film arrived at 6 minutes. The urgency for completion had all but evaporated, and I decided to include a climactic appendage that I felt it needed, but had earlier dismissed as too labour intensive. I had already spent five years on this thing... what was another month or two? It had taken on a life of its own, and it would release me from its grasp when it was good and ready.
Another
move, this time to Ashburton. Christmas
passed. I no longer cared
about Siggraph. At long last I began to descend the slope on the other
side of the the visual mound. I signed off on the first pass
animation phase, and the edit clocked in at around six and a half
minutes. It was about as tight and flowing as I could manage, and this
became the fine
cut. Renders continued day and night as I began to look forward to the
much
anticipated music phase of the production.
What was to follow was probably the most prolonged, gratuitous overworking of a 7 minute piece of soundtrack in history... |
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